Angela & PixelKnight
Hey Angela, I've been digging into the lore of that old 90s platformer and I think we could build a detailed archive that satisfies nostalgic fans while keeping the project manageable. How would you set up a sprint‑based workflow to keep the team on track?
Sounds good. First we set a clear backlog of all the lore pieces, then split them into small, doable stories. For each sprint, maybe two weeks, we pick the top priority stories, assign owners, and set a single definition of done – like a page with text, images, and a quick review. At the sprint start, we do a short planning meeting, and at the end a quick demo and retrospective. Keep the scope tight; if a story is too big, break it down. That way the team stays focused, we deliver on schedule, and the archive stays high quality.
That sounds like a solid plan, Angela. I’ll get the backlog ready right away—just make sure we capture every hidden Easter egg and quote from the original game so no detail gets lost. Keep the sprint demos short, maybe just a quick screen share of the new page, and let’s hit the retrospective with a focus on what actually helped us finish stories, not just what didn’t. With that cadence, we’ll keep the archive clean and keep everyone excited about the next lore nugget.
Great, lock that backlog in. I’ll set up the sprint board and make sure each story has a clear owner and acceptance criteria. Keep the demos crisp – a quick screen share is fine – and let’s hit the retrospective with real metrics: story points done, blockers resolved, and any process tweaks that actually helped us move faster. That’ll keep the archive on point and the team motivated.