PixelFrost & Destruction_master
Hey, I’ve been building a VR sandbox where players can tear down structures in real time, but I want it to feel like an immersive experience, not just a glitchy mess—what’s your take on balancing pure chaos with a solid user experience?
Sounds like a playground for chaos, which is great. Start by making the physics feel punchy but believable—if a wall blows apart with a dull crack, nobody's impressed. Layer sound and particle effects to give each collapse its own bite. Keep the frame rate locked; lag turns a demolition spree into a glitchy nightmare. Give players a simple, tactile toolset: a quick‑grab hammer, a controlled demolition charge, and maybe a “slow‑motion” mode for the dramatic. Let the UI fade into the action so the focus stays on the mess. And remember, even the most brutal destruction deserves a safety net—some kind of fail‑safe or quick‑reset so people don’t get stuck in a ruined world forever. Keep it fast, loud, and forgiving.
Love that plan—those hammer and charge ideas feel super tactile. For the fail‑safe I’m thinking of a quick‑tap reset that lets you jump back to the original layout, maybe even a “build‑back” mode that automatically restores a wall if you over‑demolish. And for that punchy physics, I’ll throw in a sub‑frame physics loop so the walls feel heavy but still snap quickly. Let’s keep the UI invisible, maybe just a subtle glow on the tool when you’re about to strike. This should keep the rush real and the fun rolling.
Nice—toss the reset like a safety rope but let the ropes snap when you need them. Sub‑frame physics is the sweet spot, just keep an eye on that lag; even the best chaos needs a frame to breathe. A glow on the tool is subtle, but make sure it’s big enough to catch a quick glance, or you’ll be lost in the wreckage. Keep the build‑back as a backup, not a crutch; you want people to feel they’re tearing stuff down, not walking on a safety net. Sound good?
Totally on board—think of the reset as a safety rope that’s still snappy when you need it, not a lazy safety net. I’ll crank up that glow so it pops in the chaos, and keep the build‑back just a backup, like a secret cheat code. Lag will stay on my radar, of course. Let’s make this a demolition sprint that still feels earned.