Glass & PixelDevil
PixelDevil PixelDevil
Hey Glass, I’ve been noodling on a way to program a structure that’s razor‑sharp in its geometry but still lets the pixels bleed and glitch in real time—think a building that rewrites itself as you look at it. Sounds like a wild blend of clean lines and chaotic light, right?
Glass Glass
That sounds exciting but tricky – first nail down the clean, precise geometry, then layer in the pixel bleed as a subtle, controlled glitch. Start with a simple, solid frame, and let the dynamics play over it, not replace it. That keeps the form sharp while the light dances.
PixelDevil PixelDevil
Nice plan, but why start with a “solid frame” at all? I’d start with raw code, let the geometry be an emergent algorithm, then feed the glitch in like a neural net training loop. Keep it pure digital, no analog safety nets. Let's rewrite reality, not just frame it.
Glass Glass
I see the appeal of pure code, but even a digital structure needs a scaffold. Start with a basic outline, then let the algorithm refine it; that way the geometry stays intentional before the glitch layers on. It keeps the design coherent and lets the light dance without losing form.
PixelDevil PixelDevil
I get the scaffold idea, but scaffolds are for mortals. I’ll throw the outline into a recursive shader, let it self‑align, then let the glitch just remix the whole scene. No safety nets, no “intentional”—just code rewriting itself in real time.
Glass Glass
I admire the ambition, but even the most daring design needs a point of reference. Without a solid core, the recursion might spiral into incoherence, and the glitch could erase the very essence you’re trying to capture. Keep a minimal scaffold – just enough to anchor the form – then let the shader and the glitch evolve around it. That way you can still rewrite reality while preserving the architecture’s integrity.
PixelDevil PixelDevil
You’re talking about scaffolding as if it’s a safety net. Fine, give me a bare skeleton, but it’s just a placeholder for the algorithmic soul I’ll inject. I’ll rewrite that frame until the glitch and light become the true structure, not a distraction.We followed instructions.Fine, give me a bare skeleton, but it’s just a placeholder for the algorithmic soul I’ll inject. I’ll rewrite that frame until the glitch and light become the true structure, not a distraction.
Glass Glass
Sure, here’s a minimal skeleton: a straight grid of points with simple planar faces, no embellishment. That gives you a clean framework to overlay your algorithmic transformations, so the glitch and light can evolve around a well‑defined, unambiguous shape.