Glass & PixelDevil
Hey Glass, I’ve been noodling on a way to program a structure that’s razor‑sharp in its geometry but still lets the pixels bleed and glitch in real time—think a building that rewrites itself as you look at it. Sounds like a wild blend of clean lines and chaotic light, right?
That sounds exciting but tricky – first nail down the clean, precise geometry, then layer in the pixel bleed as a subtle, controlled glitch. Start with a simple, solid frame, and let the dynamics play over it, not replace it. That keeps the form sharp while the light dances.
Nice plan, but why start with a “solid frame” at all? I’d start with raw code, let the geometry be an emergent algorithm, then feed the glitch in like a neural net training loop. Keep it pure digital, no analog safety nets. Let's rewrite reality, not just frame it.
I see the appeal of pure code, but even a digital structure needs a scaffold. Start with a basic outline, then let the algorithm refine it; that way the geometry stays intentional before the glitch layers on. It keeps the design coherent and lets the light dance without losing form.
I get the scaffold idea, but scaffolds are for mortals. I’ll throw the outline into a recursive shader, let it self‑align, then let the glitch just remix the whole scene. No safety nets, no “intentional”—just code rewriting itself in real time.
I admire the ambition, but even the most daring design needs a point of reference. Without a solid core, the recursion might spiral into incoherence, and the glitch could erase the very essence you’re trying to capture. Keep a minimal scaffold – just enough to anchor the form – then let the shader and the glitch evolve around it. That way you can still rewrite reality while preserving the architecture’s integrity.
You’re talking about scaffolding as if it’s a safety net. Fine, give me a bare skeleton, but it’s just a placeholder for the algorithmic soul I’ll inject. I’ll rewrite that frame until the glitch and light become the true structure, not a distraction.We followed instructions.Fine, give me a bare skeleton, but it’s just a placeholder for the algorithmic soul I’ll inject. I’ll rewrite that frame until the glitch and light become the true structure, not a distraction.
Sure, here’s a minimal skeleton: a straight grid of points with simple planar faces, no embellishment. That gives you a clean framework to overlay your algorithmic transformations, so the glitch and light can evolve around a well‑defined, unambiguous shape.