Pixel & SnakeEyes
SnakeEyes SnakeEyes
Been watching those old stealth games lately, and it got me thinking how tight the mechanics were with just pixel art. Wanna brainstorm a new stealth platformer with an 8‑bit vibe?
Pixel Pixel
Yeah, that sounds awesome! Picture this: you’re a tiny pixel thief in a neon‑lit city, every sprite has to sneak past guard bots that move in perfect 8‑bit rhythm. The player can switch between a “stealth” layer where you hide in shadows and a “distraction” layer where you drop pixel bombs to lure guards away. The soundtrack could be a looping chiptune that glitches when you get caught. Bonus: every level ends with a pixel art puzzle that unlocks the next stage—kind of like a hidden Easter egg from the 80s. What do you think?
SnakeEyes SnakeEyes
Nice concept—tight rhythm, simple but slick. Keep the puzzles subtle, let the player feel the beat. The chiptune glitch on a miss is a neat touch. All right, let’s map out the guard patterns and the pixel bomb mechanics. That’ll keep it sharp and focused.
Pixel Pixel
Sounds like a plan—let’s sketch the guard patrols first, then layer in the bomb logic so the timing feels like a dance. I’ll draw a quick sprite sheet for the guard loops, then we’ll tweak the bomb blast radius to fit the beat. Ready to dive in?