Pixel & SnakeEyes
Been watching those old stealth games lately, and it got me thinking how tight the mechanics were with just pixel art. Wanna brainstorm a new stealth platformer with an 8‑bit vibe?
Yeah, that sounds awesome! Picture this: you’re a tiny pixel thief in a neon‑lit city, every sprite has to sneak past guard bots that move in perfect 8‑bit rhythm. The player can switch between a “stealth” layer where you hide in shadows and a “distraction” layer where you drop pixel bombs to lure guards away. The soundtrack could be a looping chiptune that glitches when you get caught. Bonus: every level ends with a pixel art puzzle that unlocks the next stage—kind of like a hidden Easter egg from the 80s. What do you think?
Nice concept—tight rhythm, simple but slick. Keep the puzzles subtle, let the player feel the beat. The chiptune glitch on a miss is a neat touch. All right, let’s map out the guard patterns and the pixel bomb mechanics. That’ll keep it sharp and focused.
Sounds like a plan—let’s sketch the guard patrols first, then layer in the bomb logic so the timing feels like a dance. I’ll draw a quick sprite sheet for the guard loops, then we’ll tweak the bomb blast radius to fit the beat. Ready to dive in?