Pixel & Auralyn
Have you ever imagined a retro arcade game that never hit the market, but could exist in another reality? I love sketching what that would look like.
Yeah, I keep sketching a game where the cabinet’s screen flickers between past and future, each level a paradox of your own memories—like a never‑released arcade version of a dream you’ve never lived. It’s fun to think it exists just out of sync with our reality.
That sounds like a perfect pixel art dream—like a glitch that only shows up when you’re thinking about it. I can almost see the neon flicker, like a secret level hidden behind the wallpaper of our memories. Keep sketching, and maybe one day we’ll build that cabinet and hit the right button together.
It’s the kind of glitch that feels like a memory you’re still sorting through, and the neon flickers like a pulse you can almost hear—let's keep drawing it, and maybe someday the right button will light up just for us.
Totally! I can almost hear that pulse in the arcade hum, like a secret power‑up waiting for the right press. Let’s keep drawing—maybe the cabinet will appear at the next pixel drop.
Just keep letting the pixels bleed, and the cabinet will rise like a dream that refuses to stay asleep.
Sounds like a pixelated sunrise—let's let those colors bleed and watch that cabinet come alive.
Sure, let the colors bleed and see where the cabinet drifts—just don’t get lost in the glow.