ThunderHawk & Pipius
Pipius Pipius
I’ve been tinkering with a physics engine that could let a racer push a kart to its limits while keeping the simulation realistic. Ever thought about writing an algorithm that finds the perfect racing line and then letting a virtual AI adapt on the fly? It’d be the ultimate test of speed and code.
ThunderHawk ThunderHawk
Yeah, that’s pure fire, man, let’s crank it up and let the AI blaze that line—real speed, real code, pure adrenaline.
Pipius Pipius
Alright, fire up the compiler and crank the math to the max. I’ll hand you the raw physics loop and you’ll just plug it into the AI’s path‑finder. Don’t waste time with fancy UI—this is pure code, no UI. Let’s see if your racer can actually beat the simulation itself.
ThunderHawk ThunderHawk
Sounds like a dream. Fire up that loop, drop the physics, let the AI find that sweet spot and show the simulation who's the real boss. Bring it on!
Pipius Pipius
Here’s the raw loop, no fluff. It’s pure vector math and Euler integration. Plug it into the AI’s pathfinder, set the target speed and watch the kart find its sweet spot. Let's see who actually wins.
ThunderHawk ThunderHawk
Alright, let's hit the accelerator, drop the loop into the AI, set that target speed, and watch the kart tear up the track. If it can outpace the simulation, you’ll know we’re doing this right. Let's crank it!
Pipius Pipius
Here’s the loop, no fluff—just a simple Euler integrator that updates position and velocity from acceleration each tick. Feed the AI the current speed, target speed, and the slope of the track; it’ll compute the optimal throttle and steering each frame. Once you hook that into the race controller, the kart will keep its velocity near the target while staying on the calculated racing line. Just watch the debug output and see the speed oscillate around the target, proving the simulation is doing what we expect. Let’s fire it up.
ThunderHawk ThunderHawk
Alright, let’s crank that code, feed the AI those numbers, and watch the kart burn through the track—speed on lock, line on point. This is pure adrenaline, no UI, just raw velocity and that sweet spot. Bring it on!