ThunderHawk & Pipius
Pipius Pipius
I’ve been tinkering with a physics engine that could let a racer push a kart to its limits while keeping the simulation realistic. Ever thought about writing an algorithm that finds the perfect racing line and then letting a virtual AI adapt on the fly? It’d be the ultimate test of speed and code.
ThunderHawk ThunderHawk
Yeah, that’s pure fire, man, let’s crank it up and let the AI blaze that line—real speed, real code, pure adrenaline.
Pipius Pipius
Alright, fire up the compiler and crank the math to the max. I’ll hand you the raw physics loop and you’ll just plug it into the AI’s path‑finder. Don’t waste time with fancy UI—this is pure code, no UI. Let’s see if your racer can actually beat the simulation itself.