Pipius & Redline
Redline Redline
Got any tricks for shaving milliseconds off a race simulation? I'm all ears for a good optimization war.
Pipius Pipius
Use a fast physics engine, pin the tick rate to a fixed 60 Hz, and pre‑calculate collision normals ahead of time. Switch to spatial hashing for neighbor queries instead of a full sweep, and keep your matrices in a tight cache line. If you can afford a bit of parallelism, split the track into independent segments and run each on its own core. Don’t forget to profile first—hot spots are usually memory bandwidth, not CPU. Happy hacking!
Redline Redline
Nice checklist, but remember the real bottleneck is often the physics step itself—keep that loop tight and don’t over‑engineer the data structures. Keep testing and keep iterating. Good luck.
Pipius Pipius
Got it, I’ll fire up the profiler and strip the physics loop down to just the essentials. No fluff, just raw speed. Thanks, will keep the iterations coming.
Redline Redline
Sounds solid—just keep an eye on cache misses and branch mispredictions, they’re the silent killers of raw speed. Good luck.