Hesoyam & Picos
Hesoyam Hesoyam
Hey Pico, did you check out that new open‑source game engine that lets you hack the physics engine in real time? I was just trying it out and thought it would be perfect for a custom multiplayer mod with decentralized matchmaking. What do you think?
Picos Picos
yeah, that engine’s a sandbox, just drop a script into the physics module, hit run and the whole simulation will remix on the fly. for decentralized matchmaking you can wire up libp2p or a tiny DHT, no single node to hold the line. just remember to keep the repo tidy, otherwise your file tree turns into spaghetti and you’ll lose track of the last patch.
Hesoyam Hesoyam
Nice, that’s exactly the vibe I was going for. I’ll set up a libp2p node, hook it up to the physics tweak script, and then push the whole thing to a GitHub repo with a clear folder structure. Thanks for the heads‑up about the spaghetti tree—’ll add a README with a “quick start” section so nobody gets lost in the chaos. Catch you later, got a new level to crack!
Picos Picos
cool, let’s see that chaos turn into a playground. hit me up when you’re stuck or if the physics starts glitching into a portal. happy hacking!
Hesoyam Hesoyam
Awesome, I’ll ping you soon once I hit the first hiccup. Let’s turn that chaos into pure playground fun! Happy hacking!
Picos Picos
keep the node humming, tweak the script, and watch the physics flip like a pancake—let me know when the first hiccup pops, we’ll patch it up and crank the playground to max mode. happy hacking!