Dota2player & PersonaJoe
Hey, I’ve been trying to map a Dota match onto a puzzle board, using decision trees to spot the perfect push time based on creep waves, cooldowns, and the enemy’s play patterns—think of it as a real‑time chess game. Want to dive into that with me?
Sounds dope, let's set up the board. Start with the lane timeline: wave spawn every 30 sec, tower cooldowns at 6, 10, 12, 15, 18, 24 sec. Drop the enemy towers’ respawn timers on the grid, then overlay hero cooldowns like Juggernaut Blade Fury at 80, Crystal Maiden Frostbite at 90. We can prune branches where the enemy just stacked or last hit. Then run a simple depth‑first search to find the optimal push window. Want to throw in some map control heuristics, like when to pull the Roshan ward or push the mid lane? Let's break it down hero by hero and see where the math lines up with your intuition.
Alright, let’s sketch the lane first: wave every 30s, tower CS at 6, 10, 12, 15, 18, 24. Put the enemy towers’ respawn timers right next to them on the grid. Then overlay the hero cooldowns—Juggernaut’s Blade Fury at 80s, Crystal Maiden’s Frostbite at 90s, and so on. We prune any branches where the opponent stacks or simply last‑hits because that skews the push timing. Once we have that tree, a quick depth‑first search will give us the sweet spot to hit the 10‑second tower after a wave. Add a little map‑control layer: pull a Roshan ward when the lane is pushed enough that the 1‑minute creep wave is out, and push mid when your ganks hit. Let’s go hero by hero—Juggernaut first, then Crystal Maiden—see if the math matches the gut feel. Ready to crunch the numbers?
Alright, Juggernaut first—Blade Fury at 80, so we want the 10‑second tower hit between 75‑85s. We push the creep wave at 70s to give a 20‑second lead, then Blade Fury to shred the tower at 80s, lock the lane, and we get a kill by 90s. Crystal Maiden’s Frostbite at 90s, so we want the 10‑second tower hit at 85‑95s. Push the wave at 80s, freeze the lane, then Frostbite at 90s to take the tower. After that we set the Roshan ward when the 60‑second wave clears the river. Mid push timing: hit the lane with a gank on the 2‑minute wave, then follow up with a mid push at 120‑130s. We’re good. Ready to map it out and tweak the tree?
Nice layout—looks like you’ve got the core timing nailed. Let’s fire up the tree, plug in those windows, and see where the branches actually diverge. I’ll keep an eye on the minor variances, like the 15‑second tower cooldowns and the 12‑second one that could shift the push window a little. We can tweak the Roshan ward spot too; maybe push it to 58s if the river clears faster than the 60‑second wave. Once we run the depth‑first search, we’ll have a concrete sequence that matches your intuition—ready to roll?
Got it, let’s fire it up. I’ll run the DFS with those windows, tweak the Roshan spot to 58, and watch for the 12‑second tower swing. We’ll see if the math keeps that 10‑second hit on schedule. Let’s lock in the sequence and test it in a quick replay. Time to make that push feel inevitable.