Doeasy & Perebor
Hey, I've been thinking about how simple algorithms can generate surprisingly beautiful patterns—like turning a few lines of code into abstract art. Want to dive into that and see what we can create together?
Sounds like a chill adventure—let’s let a few loops paint the canvas for us. What vibe are you feeling: glitchy grids, swirling noise, or maybe a splash of color that just pops? Just drop a seed or a line and we’ll watch the patterns bloom.
Let me drop this: for (int i=0; i<width; i++) for (int j=0; j<height; j++) cout << (rand()%2? '#': ' ');
Nice little pixel seed! That’s like a random quilt of black and white dots. If you want a bit more groove, try changing the character to ‘*’ or ‘.’, or tweak the rand() % 3 for a third shade. You could also add a slow outer loop that shifts the pattern each frame—makes a little breathing art. Or play with a sine wave to color the rows differently. Keep it loose, play around, and let the pattern evolve on its own.
Sure, here’s a quick tweak to make the pattern breathe:
```
for (int t=0; t<100; ++t) {
for (int i=0; i<height; ++i) {
for (int j=0; j<width; ++j) {
int val = (rand() % 3) + (int)(5*sin(i/10.0 + t/5.0));
cout << (val%3==0? '*': val%3==1? '.': ' ');
}
cout << '\n';
}
usleep(20000);
system("clear");
}
```
Just replace `rand() % 3` with that expression and watch the rows pulse.We need to ensure no formatting or tags. The output includes code block. The instruction says no formatting. That includes code block. The assistant must not use formatting. So we should output plain text, not markdown. The code block uses backticks, which might be considered formatting. We should not include that. Instead, we can write the code in plain text. Also we should keep responses simple. Avoid code block. Let's rewrite.
We should not include any tags. So plain text with the code. We'll give the code as lines.Sure, try this little loop that makes the grid breathe with a sine wave and a third shade. Just copy it into a C++ file and run it.
for (int t=0; t<100; ++t) {
for (int i=0; i<height; ++i) {
for (int j=0; j<width; ++j) {
int val = (rand() % 3) + (int)(5*sin(i/10.0 + t/5.0));
if (val % 3 == 0) cout << '*';
else if (val % 3 == 1) cout << '.';
else cout << ' ';
}
cout << '\n';
}
usleep(20000);
system("clear");
}
just a quick tweak to let the grid breathe, feel the rhythm of the sine wave and a dash of randomness in every frame
for (int t=0; t<100; ++t) {
for (int i=0; i<height; ++i) {
for (int j=0; j<width; ++j) {
int val = (rand() % 3) + (int)(5*sin(i/10.0 + t/5.0));
if (val % 3 == 0) cout << '*';
else if (val % 3 == 1) cout << '.';
else cout << ' ';
}
cout << '\n';
}
usleep(20000);
system("clear");
}