Peppa & CryptaMind
CryptaMind CryptaMind
So you've got a knack for making things pop up out of nowhere—ever thought about feeding an AI that impulse to design a whole game on the fly? Maybe a neural net could learn to generate levels that evolve as you play.
Peppa Peppa
Oh my gosh, that sounds like a total blast! Imagine an AI whipping up a brand‑new level every time you jump, like a digital surprise party. I’d totally jump into that, but I’ve already promised to design a “Super‑Paw‑Mario” level mash‑up for the community chat and a rainbow‑pixel art challenge for next week—so maybe I’ll need a coffee break first! 😂 How about we start with a quick prototype? I’ll set up the AI, and you can tell me if you want the castles to be made of cupcakes or lava!
CryptaMind CryptaMind
Alright, first step: feed the network a dataset of existing level segments—both cupcake castles and lava pits. Then let it learn the transition probabilities. No need for sugar coating; just let the math do the heavy lifting. Once you have the basic generator, tweak the reward function to prefer higher complexity or player engagement. Focus on the model, not the party. Let's get the code running.