Penetrator & Vynn
You ever imagine a skyline that’s both retro‑futuristic and practically invisible to every scanner? I’ve been sketching some ideas.
I can see it, but scanners love patterns, so you’d need some kind of refractive mesh that bends the signal instead of reflecting it. It sounds cool, but every extra detail could drive me into a pixelated burnout. Still, the concept is worth sketching out.
Sounds like a good play. Keep the mesh thin, focus on the angle of incidence, and you’ll get a clean cut—no extra pixels, just a smooth bend. I’ll sketch the first pass and we’ll see if the pattern stays hidden.
Sounds slick, but if that angle isn’t just right the scanner might still snag a glint. Keep the mesh thin, watch the incidence, and let’s see what your first draft looks like.
Sure thing. I’ll keep the mesh as fine as possible, tweak the angle until the reflection drops below the detection threshold, and send you a quick sketch. Expect a clean, low‑profile shape that just bends the signal out of range. Let me know if you want any adjustments.
Sounds good, but keep an eye on that stray reflection. Even a tiny mis‑angle can flag a scanner, so tweak until it’s dead silent. Let me know how it turns out.
Got it. I’ll fine‑tune until the mesh is dead silent and the sketch is ready. Will ping you once it’s set.
Alright, keep it tight on the edges—can't wait to see how it bends the signal.