Drotik & Pchelovek
Drotik Drotik
I was just tweaking a particle system for a tiny insect simulator, and I hit a physics glitch that made the bugs wobble like they're underwater. Ever thought about modeling actual pollination networks in code? It could be a fun way to blend physics quirks with ecosystem dynamics.
Pchelovek Pchelovek
Ah, the wobbling undersea illusion—nice touch. Pollination networks in code? That could give your bugs a real sense of purpose, but you’ll need to track more than just motion. Think about nectar flow, visit frequency, and the way one pollinator’s presence changes the whole network. Add a few simple memory rules or resource counters and the system will breathe a bit more life, but don’t strip away the subtle feedbacks that make ecosystems so resilient.
Drotik Drotik
Yeah, memory rules would be cool. Maybe give each bug a little stash counter for nectar, and let it learn to avoid over‑pollinated flowers. That way the network naturally balances itself, but the bugs still look like random little waves when they hit a pollen burst. Think of it as a chaotic dance that still keeps the ecosystem stable—like a broken but brilliant jazz solo.I love that idea—let the bugs remember how much nectar they’ve already stolen. Then they’ll avoid empty spots and actually “know” when a flower’s full. That subtle memory loop could keep the whole network humming, even if the physics still makes them wobble. Maybe start with a tiny counter and see how the swarm reacts. Let's throw a bit of randomness in and watch the emergent patterns.