Gryffin & PatrickStar
Hey Patrick, I've been thinking about designing a VR game that pushes skill and still keeps the vibe light. Got any ideas on how to balance epic moves with some silly moments?
Hey there! Yeah, totally! Do a big, flashy move that feels awesome, then drop in a goofy sound effect or a silly dance break to keep it light. Maybe add a side quest where you have to juggle jellyfish or do a silly hat‑fashion show after mastering a skill. Keep the tutorials friendly and sprinkle in funny little easter eggs, like a character who keeps bumping into a giant pizza. That way players feel the thrill but also get a good laugh. Keep it simple, keep it fun!