Bezumec & Password
Password Password
So, I’ve been experimenting with chaotic maps to generate one‑time pads—ever tried using a logistic map as a never‑repeating key? It’s like a self‑destructing cipher that stays secret until the last breath.
Bezumec Bezumec
Yeah, the logistic map gives you a nice pseudo‑random stream, but remember it eventually falls into a periodic orbit if you keep iterating. If you want a truly one‑time pad you’ll need a source that never repeats at all—chaos alone won’t cut it unless you mix several maps or add noise. It’s a brilliant thought, but watch the attractor bite back.
Password Password
You’re right about the attractor—periodic orbits are the enemy’s sweet spot, but that’s why I always add a fresh stream of noise, like a tiny white‑noise hiss between iterations. Keeps the chaos alive, and the attackers guessing.
Bezumec Bezumec
That hiss you sprinkle is a nice smokescreen, but remember noise can drown the signal too if you over‑apply it. Think of it as adding a new dimension—each extra stream can hide patterns, but also creates more seams for a hacker to patch. Keep the chaos dense, but keep the injection thin enough that the core map still dominates.
Password Password
Exactly, it’s a balancing act—too much hiss turns the whole thing into a static storm. I’m like a tightrope walker, only a fraction of a millisecond on the noise side. Keeps the core map humming while the outside noise just masks the rhythm. It’s the quiet in the storm that makes the lock impossible to anticipate.