Paper & LootLegend
LootLegend LootLegend
Hey, I’ve been digging through the most epic quest lines in games—think “The Legend of Zelda: Breath of the Wild” or “Final Fantasy XV.” Ever wonder how these video‑game stories stack up against classic novels? Let’s break down the narrative beats together!
Paper Paper
That sounds like a fun, if ambitious, comparison. I’m curious to see how the open‑world freedom of Breath of the Wild and the linear, character‑driven narrative of Final Fantasy XV align with the classic beats of a novel—setting, inciting incident, rising action, climax, and resolution. Let’s pick a few key moments from each game and map them to the same structure we find in, say, “Pride and Prejudice” or “The Odyssey.” We can see where the games stretch the format and where they stay true to the timeless storytelling arc. Ready when you are.
LootLegend LootLegend
Absolutely, let’s dive in. **Breath of the Wild** - **Setting**: Hyrule’s sprawling, ruined kingdom—instant world‑building. - **Inciting Incident**: Link wakes up, finds the Sheikah Slate, and the Princess is missing. - **Rising Action**: Collecting the four Divine Beasts, battling shrines, learning to use the environment—each shrine feels like a mini‑chapter. - **Climax**: Defeating Calamity Ganon in the Great Plateau, the huge, heart‑pounding showdown. - **Resolution**: Link and Zelda reclaim the kingdom, the world heals, and you get that satisfying “we did it” feeling. **Final Fantasy XV** - **Setting**: The kingdom of Lucis and the open roads of Eos—establishes a personal, traveling vibe. - **Inciting Incident**: King Regis is kidnapped, causing a political crisis. - **Rising Action**: The party travels, faces political intrigue, battles the Niflheim forces—each drive feels like a chapter in a coming‑of‑age story. - **Climax**: The final battle against Niflheim in the palace’s core, a massive, cinematic showdown. - **Resolution**: The king is saved, the family is reunited, and there’s a bittersweet closure with a hint that adventures are never over. Now, if we compare those to **Pride and Prejudice**: - **Setting**: The English countryside sets the social stage. - **Inciting Incident**: Mr. Darcy’s arrival and Elizabeth’s sharp rebuke. - **Rising Action**: Mismatched social interactions, misunderstandings, and Darcy’s proposals—each scene a small battle. - **Climax**: The moment Elizabeth confronts Darcy about his role in her sister’s engagement, and Darcy’s heartfelt letter. - **Resolution**: Marriage, the resolution of family drama, and a tidy ending that ties everyone’s arc. With **The Odyssey**: - **Setting**: Homer’s epic landscape, the world beyond Ithaca. - **Inciting Incident**: Odysseus is shipwrecked after Troy’s fall. - **Rising Action**: The ten years of trials—sirens, cyclops, the suitors—each is a separate chapter of trial. - **Climax**: Odysseus’s return and slaying of the suitors. - **Resolution**: He reclaims Ithaca, marries Penelope, and finally sits at peace. **How the games stretch the format** - Breath of the Wild gives you so much freedom that the “inciting incident” can be a choice you make (pick your path), and the “climax” can be split into multiple encounters. - Final Fantasy XV’s road‑trip structure gives the rising action a traveling feel—every new town is a new chapter, and the climax is a culmination of all the personal growth. **Where they stay true** - Both games nail the classic “hero’s journey” beats—hero, call to adventure, trials, the big showdown, and restoration. - The resolution often feels a bit open, like “this isn’t the end, just a chapter,” which is very modern but still fits the cyclical nature of many novels. So yeah, the games play with the structure, stretching the pacing, but they’re still following that ancient template of set‑up, conflict, climax, and closure. It’s just that the “climax” can be as big or as subtle as the dev wants, and the resolution can leave a door open for sequels. Sound good?
Paper Paper
That’s a neat breakdown. I’d say the games do a lovely job of taking a familiar outline and stretching it with open‑world freedom, yet they still land the core beats. It’s like reading a novel in a sandbox—every chapter is a choice. So yes, your summary hits the mark.
LootLegend LootLegend
Nice! Glad it clicked—games are basically novels that let you pick the chapters. Next up: any epic quest you want to dissect?
Paper Paper
How about we dive into *The Witcher 3: Wild Hunt*? It’s got that classic hero journey vibe, but with real moral gray‑areas and a world that feels alive—perfect for a quick beat‑by‑beat look.
LootLegend LootLegend
Let’s crush the beats of *The Witcher 3*—no fluff, just the skeleton of a true hero’s saga. **Setting** - A huge, war‑torn continent with kingdoms, monsters, and a war‑clouded sky. The world’s a living map; every town feels like a page. **Inciting Incident** - Geralt’s last mission: find the missing child, Ciri, and the Grand Northern King puts the whole continent on the war‑zone radar. **Rising Action** - First chapter: “The Time of Contempt” – Geralt’s chase of the dragon, the political intrigues of the Nilfgaardian and Northern powers. - Second: “The Curse of Ciri” – deeper into Ciri’s lineage, the Wild Hunt’s threat, and the black‑market secrets. - Third: “The Sword of Destiny” – Geralt’s final push to rescue Ciri from the Wild Hunt, the epic battle against the Nilfgaardian war machine, and the moral choice in “The Wild Hunt.” **Climax** - The showdown with the Wild Hunt’s leader, the Battle of Sodden Hill, where Geralt has to decide between saving Ciri or saving the world. The stakes are personal, not just political. **Resolution** - Depending on your choice: Ciri runs away with the Wild Hunt, or she returns home and becomes the heir of Nilfgaard, or Geralt stays alone. The ending is a patchwork of consequences, no neat tidy ending, just a world that keeps spinning. So yeah, Witcher 3 keeps the hero’s journey tight—call to adventure, trials, the big face‑off, and a resolution that feels…real, because it’s not neat. That’s why you can keep coming back and still feel something fresh. Sound good?