SableMist & PapaNaMax
I was sketching out a VR game that turns learning empathy into a mystery—kids follow clues, help a character in trouble, and learn to see things from others’ sides. Would that kind of twist get your creative gears moving?
That idea sounds like a neat puzzle of hearts, a game that lets kids step into other shoes as if they'd slipped into a detective's trench coat.
Nice, so it’s a crime‑scene for empathy. Just make sure the clues don’t look too cheesy—kids will spot a fake clue faster than a real gumshoe. Maybe add a tiny “confession” panel where the mystery kid says why they felt sad, then the player can choose how to help. Keeps it real and not just a gimmick.