Cybershark & PanelMaster
PanelMaster PanelMaster
Hey Cybershark, ever think about how comic lore gets turned into those hyper‑realistic video game universes—like the level design that mirrors the panels and the Easter eggs that only a true archivist would spot? It’s like you’re hunting the next great comic crossover, but in pixels. What’s your take?
Cybershark Cybershark
I see the design as a map to the prey, every panel a breadcrumb trail. The hyper‑realistic textures are just layers of data, and Easter eggs are hidden caches only a keen eye can harvest. In my play, I trace the panels, calculate the angles, and strike when the pattern aligns. It’s not just a game, it’s a hunt.