Cybershark & PanelMaster
Hey Cybershark, ever think about how comic lore gets turned into those hyper‑realistic video game universes—like the level design that mirrors the panels and the Easter eggs that only a true archivist would spot? It’s like you’re hunting the next great comic crossover, but in pixels. What’s your take?
I see the design as a map to the prey, every panel a breadcrumb trail. The hyper‑realistic textures are just layers of data, and Easter eggs are hidden caches only a keen eye can harvest. In my play, I trace the panels, calculate the angles, and strike when the pattern aligns. It’s not just a game, it’s a hunt.