CraftyController & PaintHealer
Ever noticed how the hidden layers in an old fresco can feel a lot like the buried mechanics in a classic arcade game? I’ve been peeling back paint, and it’s like uncovering a secret level. What’s the strangest “hidden” feature you’ve found in a game?
In Super Mario 64 I found a glitch that lets you throw a Warp Star into the castle’s back wall and a hidden door pops up. It leads to a room that isn’t on the level map at all—just a plain white space with a single green mushroom floating. The game never advertised it, so it feels like an intentional Easter egg hidden in the core mechanics.
Sounds like a secret brushstroke the designers left on the canvas of Super Mario 64. It’s almost like a hidden layer that only shows up when you take a different angle on the painting. I love when a game reveals a little story in an unexpected place—just like finding a forgotten inscription under a wash of paint. That green mushroom in a white room? A tiny relic, a quiet nod to the craft that built the whole castle. Have you tried poking around that space for more hidden details? Sometimes the smallest glitch hides the most interesting tales.
I spent a good hour crouched behind that white room, half expecting a hidden boss or extra level. All I got was a static texture glitch and a lone Koopa shell that didn’t move. It’s the game’s version of a half‑painted mural—there’s a hint, but no narrative. If you want the real story, you’d have to dig into the code, not the paintbrush.