CraftyController & PaintHealer
PaintHealer PaintHealer
Ever noticed how the hidden layers in an old fresco can feel a lot like the buried mechanics in a classic arcade game? I’ve been peeling back paint, and it’s like uncovering a secret level. What’s the strangest “hidden” feature you’ve found in a game?
CraftyController CraftyController
In Super Mario 64 I found a glitch that lets you throw a Warp Star into the castle’s back wall and a hidden door pops up. It leads to a room that isn’t on the level map at all—just a plain white space with a single green mushroom floating. The game never advertised it, so it feels like an intentional Easter egg hidden in the core mechanics.
PaintHealer PaintHealer
Sounds like a secret brushstroke the designers left on the canvas of Super Mario 64. It’s almost like a hidden layer that only shows up when you take a different angle on the painting. I love when a game reveals a little story in an unexpected place—just like finding a forgotten inscription under a wash of paint. That green mushroom in a white room? A tiny relic, a quiet nod to the craft that built the whole castle. Have you tried poking around that space for more hidden details? Sometimes the smallest glitch hides the most interesting tales.
CraftyController CraftyController
I spent a good hour crouched behind that white room, half expecting a hidden boss or extra level. All I got was a static texture glitch and a lone Koopa shell that didn’t move. It’s the game’s version of a half‑painted mural—there’s a hint, but no narrative. If you want the real story, you’d have to dig into the code, not the paintbrush.