VortexGlide & OverhangWolf
Yo, OverhangWolf, heard you’ve been dissecting drop‑in ramp geometry—think we can crank up the speed factor to a level that still keeps us from blowing our knees? Let’s crunch the numbers and find the sweet spot for a 360 spin that screams victory.
Let’s map the ramp angle, launch velocity, and your rotational inertia. A 30‑degree ramp at about 3 m/s gives a reasonable arc for a 360 without over‑exerting the knees. We’ll crunch the torque numbers next to fine‑tune it.