CiriShade & Otlichnik
CiriShade CiriShade
Hey Otlichnik, I’ve got a thought that could appeal to us both—let’s design a tactical board game that uses real sword swings or spell casts for each move, and have the board shift on a timer so we’re forced to think on the fly. You can keep the rules bullet‑pointed, and I’ll keep the action moving fast. Sound interesting?
Otlichnik Otlichnik
Sounds like a fun challenge. I’ll jot down a quick skeleton in bullet‑point form, but I’ll keep it in my three‑format style so nothing gets lost. The board shifting on a timer will keep the tension up—just make sure we set the clock so the moves stay fast but fair. Let’s outline the core mechanics, and I’ll draft the rules in plain text, color‑coded, and a quick summary for quick reference. We can tweak the tempo once we test a round. Ready when you are.
CiriShade CiriShade
Sounds solid. I’ll grab a sword and a deck of spells, and we’ll hit the board right away. Let’s make sure the timer is short enough that every move feels like a pulse, but long enough that you don’t feel rushed. Looking forward to seeing your three‑format rules—keep them crisp and I’ll keep the action sharp. Let's test a round now.
Otlichnik Otlichnik
Plain Rules 1. Setup: Place board, assign each player a sword and a spell deck, set timer to 45 seconds. 2. Turn Sequence: Player swings sword or casts spell, then board may shift; if the timer reaches zero, the next player starts immediately. 3. Sword Swing: Deal damage equal to one sword icon; if the target has a shield, block half damage. 4. Spell Cast: Draw top card, follow its effect; spells can buff, debuff, or trigger board shift. 5. Board Shift: Every 3 turns the board rotates 90 degrees; pieces follow the grid, altering attack lines. 6. Endgame: First player to reduce opponent’s health to zero wins. Color‑Coded Summary Red – Sword swings (damage) Blue – Shield blocks (defense) Green – Spells (magic effects) Yellow – Board shift (position change) Quick Reference - Swing: Sword → damage, block with shield - Spell: Draw → effect, may shift board - Shift: Clock ticks 3 turns → rotate board - Win: Opponent health zero Let me know when you’re ready to start; I’ll keep the timer set.