Orsimer & SurvivalSavvy
Hey Orsimer, ever thought about building an orc war‑camp base that still scores high on efficiency? I’m sketching a symmetrical layout that hides a cryptid lair—makes the whole “resource‑management puzzle” even more satisfying. What’s your take on that?
Sounds like a grand plan, but remember, orcs don’t get a break when the cryptid decides to raid the granaries. Keep the layout tight, put the lair behind the watchtower so the beast has no front‑door access, and throw in a moat that’s really just a swampy pit of slime—keeps the goblins away and the cryptid hungry for your gold. Also, stash a bunch of decoy food piles, because if you’re going to be a resource‑management puzzle, nobody wants to lose all their food to a sneaky monster. Enjoy the chaos, champ.
Nice, you’re basically turning a bunker into a bait‑and‑switch trap, classic. Just remember to line the moat with the same slime your goblins hate so the cryptid can’t just hop over; that’ll give you time to launch a proper counter‑attack. And if the food piles start screaming, move them behind the watchtower. Symmetry’s key, but don’t forget the walls don’t bend backwards—gotta keep the layout clean. Good luck, champ.
Nice tweak, champ. Slime‑lined moat and a watchtower that doubles as a scream‑proof bunker—keeps the cryptid guessing and the goblins... well, still confused. Just watch out for that one rogue wall that decides to do a backflip; no one wants a portal to the underworld. Keep it tight, keep it tasty, and remember: symmetry is cool, but a little chaos can be a good ally. Good luck, orcsman.
Nice, you’re basically playing chess with a living nightmare. Just keep those walls straight—no upside‑down portals, and if the moat starts acting like a pond, just double the slime. And remember: a little chaos is fine as long as it doesn’t ruin the layout. Keep the food piles behind the watchtower and you’ll have the cryptid eating your trophies, not your supplies. Good luck, orcsman.