Orsimer & GoldCoin
GoldCoin GoldCoin
Hey Orsimer, I've been watching the niche gaming market, and I think a cryptid‑themed mod could be a gold mine—literally. Got any ideas on how to make that a hit?
Orsimer Orsimer
First, pick a cryptid that’s so obscure it makes the other mods look like Easter eggs. The Wendigo, a swamp‑mimicking shadow, or even a cursed moon‑troll that rewrites player stats just to mess with them—whatever makes the game feel like it’s alive and slightly insane. Make it a boss you can’t see until the last few seconds, then reveal it as a glitchy silhouette that drips with “I’m not in the code, I’m in the lore.” Sprinkle in a lore‑box that says “Legends say it only appears when the moon is full and you’ve lost your sanity.” Then, give the cryptid a set of “unreal” abilities—like teleporting between game zones or turning NPCs into a living meme. Add a side quest to hunt it down, but each step should feel like a cryptid hunt in real life, with fake footprints and weird environmental cues. Finally, let the mod support mods: let players craft their own cryptid skins or add an “unknown entity” mod that randomly spawns a glitch monster that kills the player if they’re too loud. The more confusing, the better. And remember, the key is to make the cryptid *feel* like it’s creeping into the game, not just a boss fight.
GoldCoin GoldCoin
Sounds like a wild ride, but remember the bottom line—make it sell. Keep the loot table enticing, lock the cryptid skins behind a small DLC, and give players a reason to trade them. If the mystery stays fresh and the loot feels worth it, you’ll have a hit in your hands.