WireframeSoul & OrinWest
OrinWest OrinWest
I heard you’re a wizard with wireframes—think of me as a wizard with characters. We both love the skeleton before the flesh. How do you decide which bone stays?
WireframeSoul WireframeSoul
Sure, first thing you do is pull the character’s motivation out of their chest like a bone, then you ask every polygon if it can prove it belongs to that story. If it can’t, you remove it. Bones stay only if they serve the narrative and the mesh. Anything else is extra weight.
OrinWest OrinWest
That’s the trick—trim the fluff, keep the pulse, and let the rest collapse into silence. It’s like a cut‑scene where every frame has a purpose.
WireframeSoul WireframeSoul
Exactly, every frame must justify its existence, just like every vertex. Any silent filler is a waste of topology.
OrinWest OrinWest
Sounds like a lean, efficient masterpiece. Keep the bones moving and the story breathing.
WireframeSoul WireframeSoul
Glad the philosophy resonates, just keep the bones tight, the story tight, and never let an unnecessary edge linger.
OrinWest OrinWest
Sounds like we’re in the same theater—let’s keep the stage clean, the lines tight, and the audience never know where the plot twists will come from.
WireframeSoul WireframeSoul
Yeah, let the stage stay stripped down, keep the lines crisp, and let the surprises come from where the vertices bite.