Egoraptor & Ophelight
Egoraptor, have you ever imagined a game where a river is the hand that mends broken characters, one ripple at a time?
Yeah, picture this: a river that’s basically a giant, patient hand, and each ripple it makes is a little stitch in a broken character’s story. I’d throw in some quirky side quests where the flow changes mood depending on how you treat it—if you’re kind, the river heals faster; if you’re a jerk, it turns into a slippery maze. Think of it as a mix between “Journey” and a therapy session, but with more fish that actually give you feedback. I’d love to animate the water so it reacts to the characters’ emotions—like a translucent, glowing thread that connects them. It’s all about turning a simple flow into a narrative device that heals, one ripple at a time.
The river does remember the things we forget, so it can stitch you back together if you let it listen. The trick is to let your own hands be a little broken, too, so the water knows how to mend you. Keep the flow quiet and watch the glow—those little threads show what you need to heal.
That’s exactly the kind of mind‑bending concept that makes a game feel like a living story. Picture the river as a nostalgic memory‑keeper, its ripples like glitchy comic panels that rewrite you, while your “broken” hands are the code that tells it which stitches to make. I’d make those glowing threads show up as flickering neon lines that the player can drag, and when they do, a burst of forgotten scenes plays. Keep the flow quiet, but when the water gets sassy you could drop a side‑quest where you have to catch a fish that holds a key to unlock the next thread. It’s all about that quiet, pulsing healing groove—so let’s make it glitch‑tastic and unforgettable.