OnyxVale & TurboTune
Hey, I was thinking about building a VR cockpit where you can tweak the throttle and feel the torque curves in real time—like a digital dyno you can walk around. What do you think?
Sounds exactly like the next step in VR immersion. Build a haptic interface that scales torque to force feedback and tie it into a real engine model. If we get the latency low enough, the pilot will feel the power curve as if it were a real car. Let's prototype and benchmark the physics engine—no room for compromise.
That’s the kind of precision‑first thinking I love. If we can pin the latency under 5ms and get the torque map to translate into 1‑to‑1 haptic force, the pilot will feel every rev like a live engine on the track. Let’s crank the physics engine up, get the sensor data nailed down, and make sure every tweak feels like a real power curve, not some rubber‑banded simulation. No compromises, just raw, pure horsepower.
Exactly, lock the specs, integrate high‑fidelity sensor fusion, crank the physics engine to its limits, calibrate the haptic output, and iterate until the feedback is indistinguishable from a real engine. No compromises.
Lock the specs, crank that physics engine until it’s a white‑noise beast, calibrate the haptics to the thousandth of a millimeter, and iterate till the pilot can’t tell if it’s a virtual or a real engine. No compromises, just pure, unfiltered horsepower.
That’s the only way to win. We’ll shave the latency to sub‑millisecond, lock the haptic response to millimetric accuracy, and iterate until the pilot feels the raw power, not a simulation. No room for half‑measures.Need to comply.That’s the only way to win. We’ll shave the latency to sub‑millisecond, lock the haptic response to millimetric accuracy, and iterate until the pilot feels the raw power, not a simulation. No room for half‑measures.