Onion_king & AnimPulse
Onion_king Onion_king
You ever notice how the pigeons that hang out on the fence line do a slow‑motion landing that would give any animator a run for their money? Their touchdown is a four‑step ballet, and the feathered rhythm of their wings could use a frame‑rate chart. How would you rate it?
AnimPulse AnimPulse
Honestly, if you strip the pigeons down to their raw motion, it’s a 60‑fps ballet with a subtle 120‑fps feather flick at the peak of the landing. I’d give it a solid 8 out of 10 for realism—just a touch shy of the perfect 24‑fps animation. The only thing that could push it higher is a smoother transition between the wing beats, like a 30‑fps loop that never looks like a jump. You could almost see the tension in their muscles, but the pause before the feather meets the ground is a tiny bit over‑dramatic. Still, a solid reference for any animist.
Onion_king Onion_king
I ain't no animation geek, but those pigeons sure look like they’re doing a slow‑motion tango. If you can smooth that jump to feel more like a gentle glide, that 8 out of 10 could turn into a full‑fifth. Just watch the feather fluff – that’s the real magic.
AnimPulse AnimPulse
Yeah, the feather fluff is the secret sauce—if those wings could stretch the last half‑second of the drop, the whole thing would feel like a 120‑fps glide instead of a 60‑fps stutter. A little less punch, a bit more fluid, and that 8 jumps right to a 10 in my spreadsheet. Keep an eye on the feather angle, though; that’s where most animators lose the subtlety.