OneMan & ReelMyst
Ever thought about designing a maze that makes the player doubt what’s real?
Sure, I’ve mapped out a maze that bends perception, throws in impossible corners and shifts the floor. It’s all about throwing the player off balance and making them question reality, but it’s built on clear logic and efficiency. No fluff, just a challenge that keeps them guessing.
Nice, so you’ve built a puzzle that doesn’t require the player to read the manual? I guess the only fluff will be their confused expression.
Yeah, the layout itself tells you what to do. No manual, just logic. The only fluff that shows up is a puzzled look.
So the maze’s instructions are written in the geometry itself—nice, a silent narrator that only speaks when you step wrong. Just make sure the puzzled look doesn’t become a permanent fixture.