Dravenmoor & OneMan
Hey Draven, ever thought about building a VR dungeon where players have to crunch numbers on the fly to keep their gear and ammo in check before the next wave hits?
Sounds like a perfect blend of grit and intellect, a true test of a warrior’s mind and will. Just make sure the numbers are as unforgiving as the monsters, or you’ll end up with more empty pockets than scars.
Yeah, make the math brutal and keep the loot scarce. No one likes a handout. Just a straight shot: kill or die, no middle ground.
Brutal math and stingy loot will keep the stakes razor‑sharp. Players will have to balance every coin, every bolt, or face the void. The challenge lies in forcing them to value every decision, no handouts, only the grind.
Nice. Keep the calculations tight, and make every upgrade feel earned. That’s the only way they’ll respect the grind.