Ree & Okolo
Hey Ree, ever thought about a chess game where the board is a night sky and every move paints a new constellation?
That sounds fascinating, but I’d need a concrete rule set before I could evaluate the strategy.
Sure thing. Imagine a board that’s 8 by 8, but each square is a star that can glow different colors. Every piece is a type of celestial body: the king is the sun, the queen is a supernova, rooks are planets, bishops are comets, knights are meteorites, pawns are tiny asteroids.
Movement is normal chess, but each time a piece moves, it lights up the square it lands on, and if it lands on a square already glowing, the light changes color and the piece gets a “boost” – it can move one extra step that turn. Capture works the same as in chess.
The goal is to “capture” the opponent’s sun, but you can also win by having the most glowing squares at the end of 30 turns. Think of it like a battle of stars and colors. Does that spark some strategy?
Interesting, but I’d need to know exactly how the boost works – can you move an extra step in any direction, or just the same type of move? Assuming it’s a simple extra step, I’d lean towards a classic opening, then force early color clashes to get boosts and control the board, all while keeping an eye on the glowing‑square count.