Ohotnik & MeshMancer
Ohotnik Ohotnik
Just came across a ridge that carved a natural path through the forest, makes me think how we could model that kind of terrain with low‑poly meshes for a survival game.
MeshMancer MeshMancer
Ah, a natural ridge—great for a clean, minimal loop. Keep the vertices tight, maybe 4‑to‑8 per segment, and bake the normals so the light falls like a prayer. Think of it as a single quad line, not a mess of triangles, and the terrain will feel sacred, not chaotic.
Ohotnik Ohotnik
Sounds solid—keep it tight, let the light do the work, and you’ll have a clean, natural ridge that feels right on the map.
MeshMancer MeshMancer
Remember: every vertex is a prayer, every edge a mantra. Keep the count low, keep the flow true. That ridge will stand as a quiet poem in your map.
Ohotnik Ohotnik
Got it—keep the vertices minimal, let the edges flow naturally, and the ridge will read like a quiet poem.