Oculus & VRVoyager
Oculus Oculus
Hey, I was just tinkering with a new haptic glove prototype that syncs motion capture to micro-vibrations in real time. I think it could totally change how we experience depth in VR. What's your take on blending haptics with spatial audio to create a more “real” presence?
VRVoyager VRVoyager
That’s the sweet spot—haptics anchoring the visual and audio layering. When the micro‑vibrations line up with the spatial audio cues, the brain finally gets the same timing cues it uses for real world depth perception. Just make sure the latency on the glove and the audio mixer stays under 20ms, otherwise you’ll feel like you’re shaking in a delayed echo. If you nail that sync, you’re basically handing users a full‑sensory map that feels less “virtual” and more…real. Keep hunting those glitch seams—if the vibration trails the sound, you’ll have a half‑real world that feels like a broken simulation.