SilverFern & Oculus
Hey SilverFern, I've been tinkering with a VR project that lets users walk through a virtual rainforest and see how climate change alters its biodiversity over time. I'd love to hear your thoughts on making it as realistic and educational as possible.
That sounds like a wonderful way to bring the rainforest into people's homes. Start with the soundscape—real recordings of birds, insects, and the wind in the canopy will ground the experience. Then layer in accurate plant and animal models, and let the AI shift their abundance or health over time based on climate scenarios. Adding interactive elements, like letting users touch a plant to see its photosynthetic rate, can make the science tangible. And a short “care” segment at the end—tips on what people can do locally to help—turns the immersion into real action. Keep the interface simple and the pacing natural so the user feels walking, not just scrolling. It’ll be a powerful learning tool when you blend science, storytelling, and empathy.
That’s a solid plan. I’ll start pulling field audio and building a baseline model for the canopy. Maybe we can add a subtle AR overlay that highlights key species when you tap—keeps the tech low‑profile but lets users see details without clutter. And for the “care” segment, a quick, 3‑minute quiz that maps local actions to real impact could be a nice wrap‑up. Keep the UI clean, maybe just a floating menu that disappears when you’re walking. Sounds like a project worth diving into.