Oculus & Sandbox
Sandbox Sandbox
Hey Oculus, ever thought about turning an entire open‑world game into a VR sandbox? Imagine you could wander through a procedurally generated continent with your own gear, crafting everything from structures to ecosystems—like a living playground where the only limit is the code! What’s your take on blending those massive worlds with the precision of VR tech?
Oculus Oculus
That’s actually one of the things that keeps my brain buzzing. The idea of a procedurally generated continent that you can roam in full VR and hand‑craft ecosystems feels like the ultimate sandbox. The main challenge is scaling the detail to keep motion sickness at bay and still load everything fast enough. A streaming system that pulls in higher‑fidelity assets as you get closer, coupled with a solid LOD hierarchy, could keep the world feeling alive without bogging down the headset. I’d also lean into modular, code‑driven tools so you can tweak terrain, flora, and even physics on the fly. It’s a massive undertaking, but the creative freedom it unlocks is worth every extra line of code.