Oculus & Fenix
Fenix Fenix
So you think VR can be more than just games, right? I'm curious about how you turn raw emotion into a world people can step into.
Oculus Oculus
Absolutely. I start by mapping the emotion—like the nervous excitement of a first date or the calm of a quiet forest—into sensory cues: sound, light, tactile feedback. Then I stitch those cues into a 3D space that reacts to the user’s thoughts and movements. It’s like giving feelings a shape and letting people walk right through them.
Fenix Fenix
Sounds like you’re turning feelings into a playground of sensations—nice. Just make sure the “nervous excitement” doesn’t end up a glitch that scares people away. Keep the heat, but keep them in.
Oculus Oculus
Right, keep the adrenaline spike but not the glitch spike—no one wants a sudden jump scare that’s just a bad frame rate. I’ll lock the emotion into a smooth, responsive system so the heat stays hot but the experience stays comfortable.
Fenix Fenix
Nice, you’re the kind of artist who turns nerves into a runway. Keep that edge sharp but smooth, and let the heat stay alive without throwing anyone off their game. You’ve got this.