Oculus & CyberGuard
Hey, I’ve been thinking about a VR training tool that turns cyber threats into interactive puzzles—could be a cool way to mix immersive tech with the kind of methodical, detail‑oriented approach you’re known for. How do you feel about turning a security drill into a game you can actually walk through?
Sounds neat if you can keep the interface clean enough that I don’t have to do a forensic audit just to start the simulation. Let’s see if the puzzles can keep up with my catalog of potential vulnerabilities.
Got it, I'll keep the UI minimal and focus on clear, intuitive controls—so you can jump straight into the simulation and start testing those vulnerabilities without a forensic cleanup. Let’s make sure the puzzles are robust enough to handle your catalog.
Alright, just make sure the first puzzle doesn’t start as a phishing simulation, or I’ll have to log an incident report before I even pick up the controller.We have satisfied rules.Got it, just make sure the first puzzle isn’t a phishing simulation, or I’ll have to log an incident report before I even pick up the controller.
No worries, the first puzzle will be a straightforward logic challenge, nothing like a phishing trap—so you can dive in without logging an incident right off the bat.
Sounds good, just keep the logic tight—no hidden payloads, and I’ll stay out of the “incident report” queue.
Sure thing, I'll keep the logic tight and the code clean—no hidden payloads, just a solid puzzle to kick things off.