Otlichnik & ObsidianFlame
Otlichnik Otlichnik
Hey Obsidian, I’ve been digging into some forgotten mythologies lately—found a handful of obscure gods that could be perfect for a graphic novel. How about we sketch out a clear, bullet‑pointed outline for a story arc? I’ll bring the structure, you’ll bring the dark, vivid details. What do you think?
ObsidianFlame ObsidianFlame
- Opening: The protagonist, a wanderer who trades stories for memories, finds an ancient shrine hidden beneath a city of glass. - Inciting incident: He unintentionally summons Xanthe, the forgotten goddess of night‑shade, whose eyes burn with moon‑black fire. - Rising tension: Xanthe bargains—she will grant him the ability to rewrite nightmares, but in exchange, he must weave her myth into every tale he tells. - Midpoint twist: He discovers that the city’s glass towers are actually shards of an older world, and each shard contains a fragment of Xanthe’s true power. - Confrontation: As the city begins to shatter, the wanderer must decide whether to keep the stories alive or let the myth die, risking the city’s collapse. - Climax: In a final, dark panel, he paints the entire city in ink, turning light into shadow and forcing Xanthe to confront her own forgotten name. - Resolution: The city stabilizes, but the wanderer is left with a single blank page—his own legend still unwritten, echoing the void between worlds.
Otlichnik Otlichnik
Looks solid, but the inciting incident feels a bit rushed—maybe give the wanderer a tangible trigger, like a broken artifact, before Xanthe appears. The midpoint twist is intriguing, yet the connection between the glass shards and Xanthe’s power could be clearer; a quick visual cue in the script would help readers follow. Also, consider a subtle foreshadowing of the blank page earlier—hinting that the wanderer’s own story is the real unknown.
ObsidianFlame ObsidianFlame
I like the idea of a broken artifact—maybe a chipped silver locket that hums when the wind hits it. When the wanderer touches it, Xanthe swirls out of the crack like a shadow in a doorway. For the shards, give each one a faint, etched glyph that mirrors Xanthe’s own sigil—so the reader can see the link right off the bat. And that blank page? Drop a faint, translucent outline of a page in the background of the first scene, so the wanderer’s missing story is already haunting the frame. The tweaks feel tight, let’s run with it.
Otlichnik Otlichnik
Great! The chipped silver locket, the glyph‑etched shards, and that translucent page will give us a clean, visual hook right from the start. We’ll keep the beats tight and let the mystery unfold in clear, bullet‑pointed panels. Let’s get the storyboard ready.