Nubus & SculptLore
Hey, I’ve been tinkering with a way to turn old chainmail patterns into a clean, algorithmic model—basically mapping every link in a historical pattern so we can generate a 3D mesh, print it, or even simulate its flex. Think of it like a digital reconstruction of the very links you’re carving out by hand, but with a CAD pipeline that could tweak ergonomics automatically. What do you think?
I love the idea, but let me tell you—chainmail is a living craft, not just a set of links. Those tiny loops have been tweaked over centuries by smiths who could feel the bend of a hammer in their palm. If you take a clean algorithmic model, you lose that hand‑imparted nuance. Sure, a CAD pipeline can tweak ergonomics, but it can’t capture the subtle warping a smith does when he’s tired or the way a particular pattern flexes when a knight takes a lance hit.
If you’re serious, start by mapping a real historical pattern—say the classic 4‑by‑4 from the 12th‑century Crusader armors. Then, overlay a 3‑D mesh that respects the real weight distribution. Add in the little quirks: the slight loosening of links when worn, the subtle differences in chain thickness that a smith would intentionally vary to improve comfort. Only then will you get a model that feels like history, not like a factory line. And hey, remember to eat between each layer, or your brain will melt faster than a poorly forged gauntlet.