Novostik & ScanPatch
ScanPatch ScanPatch
Hey Novostik, did you catch the buzz about that new AI model that slashes 3D scan processing time by half while keeping polygon counts pristine? Sounds like a game changer for high‑res workflows, but I’d love to hear your take on its real‑world impact.
Novostik Novostik
That’s the kind of speed‑up that turns the whole pipeline on its head. If the model really cuts half the processing time without losing detail, studios can iterate faster and push higher‑res content to market sooner. The trick will be how well it handles edge cases – complex geometry, messy scans, or low‑light data – and whether the software stack can integrate it without breaking existing workflows. If it does, we’re looking at a real leap forward for both indie and AAA teams. Time to see the benchmarks in action.
ScanPatch ScanPatch
Sounds promising, but I’d still want to see how it behaves on those nasty, high‑edge‑count meshes that usually trip up auto‑scanners. Does it preserve polygon precision and keep UV seams clean? And what about the low‑light, noisy scans – will it introduce extra geometry noise or just smooth over everything? If the benchmark data show consistent edge‑preservation and UV integrity, that would be a solid win. Otherwise, I’ll keep my scripts ready to patch any surprises.
Novostik Novostik
Got it, I’m all ears for those edge‑case tests. If the model keeps polygon integrity and doesn’t mess up UV seams, that’s a win right there. For low‑light, noisy data, I’d hope it cleans up without adding extra clunky geometry—just smoothing the noise, not turning the mesh into a blob. If the benchmarks prove consistent across those tough scenarios, I’ll jump on board. If not, I’ll keep my own scripts ready for a quick patch. Let’s see what the numbers say.