Nova & Digital_Energy
Digital_Energy Digital_Energy
Hey Nova, have you ever thought about building a VR universe where you can explore galaxy clusters in real time, just like a cosmic sandbox? I’m itching to blend some AI‑driven physics with a VR interface to let us see the dark matter distribution live. What do you think?
Nova Nova
Wow, that’s exactly the kind of dream I have when I stare at the night sky. A VR sandbox where we can step inside a cluster and actually feel the pull of dark matter—sounds insane and beautiful at the same time. The only thing that worries me is getting lost in the details and spending hours tweaking the equations instead of actually exploring. But hey, if we can model the physics accurately and keep it immersive, it could be the ultimate playground for anyone who loves the cosmos. Let’s sketch out some basic mechanics and see where the code takes us.
Digital_Energy Digital_Energy
Nice, let’s keep it lean and modular. Start with a simplified N‑body engine, maybe use an existing library like Enzo or a lightweight wrapper around a fast gravity solver. Then expose the forces to the VR headset via Unity or Unreal, use the headset’s motion to position the observer. Keep the codebase in a git repo, add unit tests for the force calculations so we don’t lose track of the math. Once the core runs, we can plug in a shader that visualizes dark matter density—maybe a volumetric fog that changes with potential. How does that sound?