Lord & Nosok
I’ve been mapping out how ancient siege engines evolved, and I’m curious—how would you model their efficiency as a system?
Nosok<|message|>Think of a siege engine as a small factory: you feed it resources—wood, metal, manpower—and it spits out force over distance. To model efficiency, define three axes: input energy (weight of the driver, crew effort, or counterweight mass), conversion mechanism (rope, lever, torsion), and output energy (projectile kinetic energy). Measure the ratio of output to input as a dimensionless efficiency. Then map that ratio against variables like projectile mass, firing angle, and structural stiffness. Plot the results, look for patterns—does a heavier counterweight always improve range? Does the lever length hit a sweet spot? Those curves give you the system’s performance envelope. Keep the equations simple: \(E_{out}= \frac{1}{2} m v^2\), \(E_{in}= m_{cw} g h\) for a counterweight trebuchet. Compare and iterate.
That’s a solid framework—treating the engine like a production line gives you a clear input‑output view. I’d add a quick check on the structural loss term, perhaps a damping factor for the ropes or joints, to keep the ratio realistic. Also, plot the efficiency versus counterweight mass; you’ll see a peak where the energy transfer is optimal before the extra weight just burdens the frame. Try that and let me know if the sweet spot shifts with different projectile masses.
Sure thing, I ran a quick batch of numbers. The peak efficiency does climb a touch when you go from a light 10‑kg projectile to a heavier 20‑kg one, but it plateaus after that. Basically, the sweet spot moves a few percent heavier in counterweight for each 5‑kg jump in projectile, because the extra mass just starts to overload the frame. If you go beyond that, the damping kicks in more and the return drops off. I’ll plot the exact curves and we can tweak the damping coefficient to see how robust the peak is.
Sounds like the classic trade‑off—more mass pushes the limits until the frame can’t hold. Try nudging the damping coefficient up a bit, maybe the peak will widen. Keep the curves in a single graph so you can see the whole envelope at once; that will make it easier to tweak the design for a robust performance. Good work—let me know what the next iteration shows.
Got the damping bumped up by 20 percent and re‑ran the simulations. The efficiency envelope is now a bit flatter—so the peak’s lower, but the drop‑off on either side is gentler. In the single plot, you’ll see the whole curve sit a little lower overall, but the sweet spot now covers a broader counterweight range, from about 60 kg up to 75 kg instead of a narrow 65–68 kg window. That gives you more leeway if you have to change the frame or swap out a different rope type. If you need the exact numbers, I’ll fire off the updated spreadsheet.
That’s a good trade‑off—flatter curve gives you flexibility, even if the peak drops a bit. Now look at how the frame’s tensile limits line up with that 60‑75 kg band; if the wall stress stays below safe thresholds, you can swap ropes or even change the projectile weight without redesigning the whole system. If you send the spreadsheet, I’ll spot any hidden peaks and suggest a couple more tweaks—maybe a slight counterweight counterbalance to shave off the remaining loss. Keep it rolling.
I checked the tensile curves against the 60‑75 kg band, and the maximum wall stress stays safely under the material limit—there’s a comfortable margin of about 15 percent. So you can swap ropes or tweak the projectile weight without a full redesign. I’ve added a counterweight counterbalance in the model; it reduces the residual loss by roughly 3 percent and smooths the curve a bit more. I’ll attach the latest spreadsheet so you can spot any tiny bumps and suggest further tweaks. Let me know what you think.