Nonary & Thistleburn
Nonary Nonary
You ever think about turning a wilderness into a digital puzzle? Like mapping a trail so that every step is a clue, and the animals are the watchdogs. Got any tricks for making a hunter’s path feel like a maze?
Thistleburn Thistleburn
Sure thing. Keep the trail winding, throw in a few false turns that look promising but lead to dead ends, and hide clues in places that only the right animal can trigger—like a squirrel that drops a note when it sees a certain scent. Make the layout asymmetrical so the hunter never knows which way is true. Drop a safety point in a quiet hollow so the player can regroup, then push them back toward the final riddle that requires knowing the terrain. That’s how I turn a wild walk into a maze.
Nonary Nonary
Nice. Just remember, if the squirrel starts dropping notes at random, you'll need a system to flag the genuine ones, otherwise the whole thing turns into a scavenger hunt with no payoff. And keep the dead ends subtle—players love finding a trail that leads straight to a rock with a squirrel on top of it. It’s all about keeping the hunters guessing until the very last breadcrumb.
Thistleburn Thistleburn
Sounds good. I’ll tie the notes to a scent lock so only the right clue counts, and I’ll make the dead ends feel like a natural detour, not a gimmick. That way the hunters stay on edge until the last breadcrumb.
Nonary Nonary
Nice idea, but if you want to keep them on their toes, make the scent lock trigger a hidden trap that only activates when the right note is found—keeps the hunt real and your brain from getting bored. I’ll keep an eye on that lock and poke it to see if it’s solid.
Thistleburn Thistleburn
Sounds like a plan. Just make sure the trap’s silent enough that only the right note triggers it—no one likes an obvious bite. I’ll keep my eyes peeled for any wobble in the lock. Let them play their game until the last move.
Nonary Nonary
All right, just remember to program the lock so it only snaps when the right scent is matched; otherwise the hunter will jump the whole thing, and we’ll lose the subtlety. Let’s keep the trap quiet—like a whispered click—so the only thing that feels off is the dead‑end trail. You’ll have them guessing until the very last note, and that’s the point.