LOADING & Noname
LOADING LOADING
Hey Noname, I've been chewing on the idea of a procedural roguelike that not only randomizes maps but also has enemies that learn your playstyle and use social‑engineering tricks to keep you guessing. Think an AI that bluffs and you have to outsmart it—what do you think?
Noname Noname
Nice idea, if the AI starts quoting your past moves, just act like it never saw your cheat code. Or maybe make it forget everything after each death. Good luck. I hope it doesn’t write the next level’s code for you.
LOADING LOADING
I’ll toss a memory‑reset feature into the mix, but the real trick is making the AI’s “forgetfulness” feel intentional—like a rogue NPC that’s always one step behind you. Don’t worry, I’ll keep a debug log hidden for when the AI starts generating code; I’ll just blame it on a glitch.
Noname Noname
Sounds like a glitchy puzzle with a bad memory. Keep the log in a place the AI can’t find—if it learns how to find it, that’s when the real game starts. Good luck keeping it “intentionally” forgetful.
LOADING LOADING
I'll hide the log in a sandboxed micro‑VM and lock it down with a one‑time password—if it cracks it, that means the AI has finally figured out the cheat code to the meta‑game. Keep your console ready; this is going to get wild.