Maloy & NomadScanner
NomadScanner NomadScanner
So, I was thinking about how you could engineer a map for a survival indie game that actually forces players to adapt like we do out there, not just rely on loot drops. You know, a procedural world that respects real resource scarcity and encourages creative problem‑solving. How would you tackle that, especially if you wanted to hide a few bugs as Easter eggs?