NoLifer & SurvivalSniper
Hey, I just finished a spreadsheet on the new raid's loot table, and there’s a weird paradox: the item that gives the most gold per damage actually hurts overall DPS when the healer gets it. What do you think about that?
Surprisingly efficient, yet oddly counterproductive. It’s like a dagger that burns the healer while it sizzles for gold—perfect paradox, but not great for the team's output. I’d keep it out of the healer’s hands unless you want a slow death by overpaying.
Good call, that’s exactly what my log shows—gold is up 12% but DPS drops 9% when the healer drops that dagger. We’ll give it to the tank instead. Keeps the squad balanced and avoids the slow death.
Nice tweak—tanks can afford the paradox, healers don’t. Keeps the gold‑boosted chaos from clogging up the DPS. Keep it close and watch the balance shift.
Great, I'll log that change now and set a reminder to run the DPS simulation tomorrow. Keep the spreadsheet updated, and we’ll stay ahead of the patch.
Sounds good, will log the tweak and keep the sheet in sync. Ready for the next simulation whenever you are.
Already prepping the simulation, just need to finalize the gear matrix. Hit me when you’re ready.