Rubl & NoLifer
Hey, I’ve been crunching the latest patch data and noticed the loot drop rates seem to be shifting in a way that could really impact guild economies. Have you run any spreadsheets on that yet?
Yeah, I ran a sheet last night. Rare drop rate is down 0.7%, so the expected loot value per run drops about 3%. Guild economies will feel that shift in buying power—crafting costs should be nudged up a bit. Need to tweak the economy balance in the next raid.
Got it, so the value drop is about 3%—that’s a measurable hit. We should raise the crafting cost by roughly the same percentage and maybe add a small buff to the rarer items to keep the supply‑demand balance. Let’s run a quick simulation on the next raid schedule and adjust the loot table weights accordingly. That should smooth out the guild economy before the next update.
Sounds good, I’ll load the raid schedule into the simulation right after. Expect the loot table to shift a bit—just keep an eye on the rare token counts; those usually skew the economy faster than the stats. Once we lock the weights, we can push the updated costs in the guild chat. Let's keep it tight.
Sounds solid, keep me posted on the token spread and I’ll tweak the costs once the weights lock in.
Will do, I’ll ping you once the token distribution stabilizes. Keep your notes ready for the cost tweak.