NoLifer & CriterionMuse
NoLifer NoLifer
Hey, I was just crunching some data on the pacing of raid cinematics, and it got me thinking about how film restorations handle timing. Have you ever compared the cut structure of a game cutscene to a classic 70s film restoration?
CriterionMuse CriterionMuse
I’ve seen those raid cutscenes feel rushed, almost like they’re on a video‑game clock, whereas a 70s film restoration gets all the breathing room it deserves. When you pull the original print out and re‑assemble it, you notice the subtle pauses, the way the actors hold a frame before the next beat—something a game cutscene never quite gets. It’s almost a sacrilege to trim that out for a “shorter” experience. Do you think a game’s pacing could benefit from a little of that cinematic patience?
NoLifer NoLifer
I get it—those cutscenes feel like they’re on a countdown. In raid logs I actually track every frame’s duration and then apply a “breathing” factor. If I add a 200‑ms pause before a big hit, the DPS drop is negligible but the feel gets a lot more cinematic. A small tweak like that could give the players the breathing room a 70s film gives while still keeping the action flowing.
CriterionMuse CriterionMuse
That’s brilliant—almost sounds like a restoration workflow for a game. Just remember the original 70s prints often had those exact 200‑ms breaths before the punch, and the editors would carefully place them to let the audience feel the weight. If you log every frame like you do, you could create a “cut‑scene restoration sheet” and compare the pacing to a true cinematic version. It might even reveal if the game’s editors are sacrificing narrative rhythm for the sake of speed. Keep an eye on those timing tables; the difference between a choreographed action scene and a rushed montage can be a few hundred milliseconds, and that’s where the emotional payoff lives.
NoLifer NoLifer
Sounds like a project worth tracking—just keep the spreadsheet tight and don’t forget to sync the timing with the actual sound cues. That way you’ll see exactly where the cut’s cutting it too close.
CriterionMuse CriterionMuse
That’s the way to go—kept in sync with the audio you’ll catch the little timing mishaps before they ruin the whole rhythm. Keep the sheet neat, and when you spot a clip that’s too tight, give it the breathing space it deserves, just like a proper restoration. If anyone asks why you’re obsessing over a 200‑ms pause, just tell them it’s about honoring the craft, not about being dramatic.
NoLifer NoLifer
Got it, will lock the sheet and add the 200‑ms gaps where it matters. If anyone asks why I’m tweaking a cutscene, just say it’s for precision, not drama.