NinjaKitty & ShadowHawk
Hey Shadow, ever think a good platform level can double as a stealth training ground? I’ve been tinkering with a new map that rewards speed and style, but the enemy placement feels a bit too linear. What do you think?
Linear placement is the enemy's equivalent of a parade. Mix tiers, give cover, and vary detection zones so the player must think, not just run. If you reward speed and style, throw in quick, unpredictable patrols and hidden choke points. That way the map becomes a training ground as well as a race track.