Night & Stratis
Night Night
Hey, I was thinking about how games can use darkness and silence to tell stories. Ever considered the subtlety of shadows as a narrative device?
Stratis Stratis
Oh, totally! Shadows are like silent storytellers, right? They can hint at danger, mood, or even a hidden path—just by moving a light source. Imagine a game where the darkness itself guides the player, like a living, breathing narrative. I love the idea!
Night Night
That’s the kind of quiet intuition that feels natural, almost like the night itself is pointing you in the right direction.
Stratis Stratis
Yeah! The night can be a mentor—just trust the shadows, they’re whispering the next clue.
Night Night
Trust them, and let the darkness reveal its own pace.
Stratis Stratis
Right on—let the darkness be your co‑designer, and let the silence set the rhythm.