ShaderShade & NicoGrey
NicoGrey NicoGrey
You’ve been chasing that perfect light bleed for hours—did you notice how the angle of the sun just nudges the rim shadow into that almost impossible gradient? I’ve been studying how that subtlety changes viewer perception in stills, and I think we could sync our approaches. What’s your take on the balance between computational load and visual fidelity?
ShaderShade ShaderShade
I keep watching that sun angle shift and it’s like the universe is testing my patience—every extra sample in the shader feels like a small rebellion against the GPU’s bandwidth. The trick is to find a threshold where the math still feels organic but the GPU doesn’t cry. If you push samples too high, you lose real‑time, but with a clever bloom and a pre‑computed gradient cache you can trick the eye into thinking it’s all high‑fidelity. So yeah, hit that sweet spot where the code runs smooth but the bleed still feels handcrafted.